I just got this comment from WordPress user The Otaku Judge:
I think the dungeon in P5 are better than those found in P4/P3. You have to actually think to get past obstacles rather than walk about on randomly generated floors. All that said I do wish that the dungeons were shorter, as SP is hard to come by.
This is a common sentiment, and I can definitely see where it’s coming from. Broadly, I agree with it, but I feel that it misses some important nuances about the totality of a game’s design. Here’s why: